stardew valley expanded wiki
Added a new configuration called "OlderSophiaPortraits". Stardew Valley Expanded by FlashShifter. Fixed an issue where players clipped into the Wizard's bed. Fixed an issue where Treyvon displayed an invisible frame during Scarlett's 6 heart event. Fixed an issue where the "Void Shard" wasn't removed from the players inventory if the void shard event was skipped. Changed the arcade carpet in the Stardrop saloon. Fixed an issue where Lance's schedule would sometimes glitch out at the Highlands. Fixed a graphical glitch in deep cave on IF2R. Fixed artifact spawn rates at Blue Moon Vineyard. Added a compatibility and modder resources section on the SVE descriptions page. Clint's schedule has been changed. For example, 24 pre-acquired eggs may be placed in the Saloon fridge, but 24 more eggs must still be harvested afterwards to complete the order. Designed a new graphic and added a section for the new SVE fish, detailing all information. It seems that the mine elevator is still functional. Olivia no longer tells the player they worked as an accountant. Sebastian's, Gus's, and Dwarf's SVE events have been added to the mature events category. I will be visiting all vanilla interior maps in the future, adding large amounts of detail: location messages, interactive character schedules, unique furniture designs, re-designed map layouts, and new functions/player actions. Increased the SVE greenhouse interior's ambient light. Marnie has received a new event, taking place in her small crop field during the summer when the weather is sunny. Fixed an issue where Morris offered players the farm land expansion on Grandpa's Farm even if players didn't become a Joja member. You can also be part of the larger Fandom family of communities. Fixed an issue where farmhands could start the summit boulder removal quest, bugging the map for the host and other players in the world. Fixed an issue where Martin appeared on the farm late at night if the player was married to Claire and had constructed the theater. Added puppyfish, fairy rose, and grampleton orange chicken to Sophia's love category. Please drop them off at the museum counter! Becomes visitable once certain conditions are met. Added night market dialogue for SVE NPCs. Static trees no longer obstruct player view. Fixed an issue where tree saplings couldn't be planted on certain tiles where the greenhouse was at (if moved via Robin) on Grandpa's Farm. Fixed an issue where SMAPI reported parsing errors for Scarlett's fall schedules. Redesigned the maple and oak tree area below Andy's house. This grass was preventing players from planting their orchards. Fixed an issue where Sophia, Claire, Victor, and Olivia weren't placed correctly in the farmhouse bed. Added a new farm map called "Grandpa's Farm", which replaces the standard layout. Players are no longer placed in the crossroad when entering from the south. Added two new characters: Morgan and ???. Added two new warps at ??? Fixed an issue where players couldn't progress in Harvey's 10 heart event when choosing a question fork option. This event triggers after the player has played for at least 40 days. Added ??? Added pine tree shadows at the Adventurer's Summit. Changed a "certain note" in Sophia's house to be more "rated PG". Fixed an issue where NPCs couldn't leave Forest West. Added special order quests for Sophia, Olivia, Susan, Andy, and Marlon. Fixed an issue where players couldn't trigger Marlon's event where he gifts the sewer key. Fixed an issue where logs in front of Grandpa's Shed acting as a progress gate sometimes didn't spawn. The morning after the player examines the first golden scroll in the, The Wizard gives the player a potion that allows them to read the language of the. Changed the wording on some locational messages. Please consider supporting me! Fixed an issue on IF2R where the "big tree" to the right of the "water cave" would be cut in half. Minecarts are now a default feature on IF2R. It's not like I'm going to be adding an extra NPC that you can marry. Fixed an issue where players couldn't walk on the edge of the ocean shore at Blue Moon Vineyard. Fixed an issue where two Morris' appeared in Joja Mart. This addition is unfortunately not compatible with Teh's Fishing Overhaul mod. Fixed an issue where out of season forage would hang around the beginning of the new season. 10-18-2020: Adjusted Sophia's 12 heart triggers. Players can now refill their watering can from the town fountain. Fixed weapon names being displayed as numbers. Pobierz i wypakuj jako pierwsze przed spolszczeniem SVE. Items must be collected while quest is active. -Stardew Valley Expanded- Date uploaded 16 Dec 2022, 10:28PM File size 359.7MB Unique DLs 267.6k Total DLs 379.1k Version 1.14.18 PC Install Guide Mobile is currently incompatible until SMAPI and frameworks are updated for Stardew Valley 1.5 Mod manager download Manual download Preview file contents Grandpa's Farm Date uploaded 24 Sep 2022, 9:12PM Added a house for Morris. Replaced all SVE showcase images - they now show vanilla colors. Fixed an issue where the Wizard's spouse area was shifted up one tile. If players have crops/objects on Grampleton Fields, they will be removed if they save their games without the optional file. Fixed an issue where Claire's marriage dialogue didn't load into the game and she didn't return home from work. 10-05-2020: Fixed an issue where spouse activities on IF2R were glitched. Added a shortcut on IF2R leading to the secret woods. Fixed an issue where the SBV map names weren't matching the names in NPC Map Locations, preventing the SBV mini map from loading. The Walleye is a fish that can be caught in the river (in Pelican Town or Cindersap Forest ), the mountain Lake, and the Cindersap Forest pond during Fall when it is raining. Fixed an issue where several NPCs got stuck by Leah's house if players completed the community shortcuts upgrade. Added several map patches after players meet certain conditions. Fixed an issue where debris in rare instances prevented initial log spawns in front of Grandpa's Shed (no IF2R and Grandpa's Farm), allowing players early access to the questline. Some players were experiencing recolor issues. ?, taking place in Forest West with a small trigger chance. Added a new marriage schedule for Sophia. The railroad boulder removal and Ginger Island resort have been added as additional requirements to purchase Aurora Vineyard (Joja route). Fixed an issue where shadows and lighting glitched during the Wizard forest potion Junimo note event. Increased Sophia's special order money reward (12000g > 35000g). Added new assets, decorative pieces, and experimental lighting to the following maps: Spirit's Eve Festival, Sophia's House, Andy's House (restored), Susan's House, Jenkins' Residence, Wizard's Tower, Wizard's Basement, Sprite Spring, and Crimson Badlands. Camilla's Kittyfish event now triggers at Pelican Town instead of Shearwater Bridge. This is for preparation of the official SDV 1.4 release. Fixed an issue where forage in the secret woods could spawn out of bounds. Fixed an issue where magic torches in Lance's spouse room didn't emit light. Recolored snowy objects (SVE tilesheets) to reflect accurate vanilla colors during winter. Fixed a graphical glitch on Pam's upgraded house. Fixed an issue where Emily's fall 15th schedule wasn't correctly parsed. Fixed Sam's 10 heart event. Fixed an issue where farm hands couldn't enter the IF2R greenhouse in multiplayer. Player shadows now clip less into Shearwater Bridge when fishing. Doesn't reflect if already obtained. Marnie's shedule on Mondays has been changed. This event is triggered after the player has reached level 120 in the mines, at a 30% trigger chance. -Hidden characters displayed their locations on the world map if players were using NPC Map Locations. Extended GF 20 tiles to the right (inaccessible space). I understand this is an inconvenience for players, but the file and pathing reorganization is necessary for the long run of SVE! The powerful open-source mod manager from Nexus Mods. 09-12-2020: Fixed a bug where I accidentally removed an event trigger for Grandpa's Shed questline while fixing these above bugs. Adjusted, nerfed, and buffed all forage locations to be more balanced. He is somewhat of a playboy and really likes to watch fashion and modelling shows. (I just finished all of Victor's schedules and dialogue. Claire, Martin, Morris, and Marlon have been removed from the introductions quest. Come back! Any new players that installed SVE within the past day and started a new save will need to type "world_bushreset" in their SMAPI console to fix Pelican Town bush locations. Fixed an error during Penny's two heart event where the player got stuck on a pesky flower. If players still have the bush, they'll need to install the destroyable bushes mod to remove it. 10-18-2020: Fixed an issue where grass/debris/objects glitched into the top of the IF2R greenhouse exterior. Fixed an issue where players couldn't obtain artifacts near Grandpa's Shed. Other locations are updated as players complete major storyline quests and naturally play. Changed the geographic location of the Crimson Badlands from Calico Desert to Galdora, a new continent. Fixed an issue where parts of the mountain mist effects were patched out by other mods. Shearwater Bridge is now the entrance to the town. It is not necessary to have the requested items in inventory to complete a gathering quest. Fixed an issue where Penny would stalk outside Marnie's Ranch late at night after dropping Jas off from school. Marlon has received a new event, taking place at the railroad when raining. Contents 1 Recurring Easter Eggs 1.1 Hats 1.2 Lucky Purple Shorts 1.3 Dove Children 1.4 Bad at Music 2 Intro Screens 2.1 Logo 2.2 Tip Messages 2.3 Title Screen 3 Character Creation 3.1 Special Characters 3.2 Item Spawn Cheat 3.3 Favorite Thing 4 In-Game Menus 4.1 Shipping Screen Claire and Leo will now attend Community Day if players have met the required conditions. Removed a couple static trees from the Mountain map. 09-12-2020: Fixed a bug where grandpa's shed questline wasn't working properly for farmhands. Fixed an issue where Susan and Gunther shared the same spot in the saloon. Swapped Olivia's 6 heart and 8 heart events. 10-18-2020: Fixed an issue where the Summer Hours mod patched the bottom half of the adventurer guild door at the mountains. Fixed a couple typos in location messages. -M. Rasmodius. Secret note 25 is now obtainable through a different method that involves a new event with ???. EDIT: Hot fixed a hard crash when players got close to the Joja mart. Added six new characters: Claire, Alesia, Isaac, Camilla, Dusty and ???. Adjusted Gunther's reward to players for donating 60 artifacts. Removed Grampleton Fields from the downloads. Added an installation checker that informs players in the SMAPI console if SVE is correctly installed or not. Blocked off the crop field on the Town East map until Entoarox updates Advanced Location Loader. If SVE is already being played, these trees will take around 30 days to grow. Schedule During Spring, Alex exits his home at 8am unless it is raining. Players can now interact with the saloon, adventurer guild, and carpenter shops from any counter tile. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. The overrides greenhouse folder for IF2R is no longer required when installing custom greenhouse mods. Note that this will reset any configurations. Increased fiddlehead fern spawn chances in the Secret Woods during the summer season. 10-18-2020: Fixed an issue where Sebastian was sitting in mid-air during his 6 heart event. Fixed an issue where Penny and several other NPCs routed through Blue Moon Vineyard, taking the long way to their destinations. Always use latest version. This also caused Claire to disappear during her idle animation at cashier stand 3. Fixed an issue where Dusty was underneath his doghouse if players had the flower valley recolor installed. Added Claire, a Joja cashier, as a fully fledged NPC. Added more spouse room marriage dialogues for Sophia, Olivia, Claire, Victor, and Lance. Interactive farm planner (stardew.info) Due to Karmylla's absence, I have merged her mod into SVE until she returns. 09-16-2020: Fixed a bug where many tiles in the dirt configurations for IF2R weren't tillable. = = = = = = = = = = = = = = = = = = = = = = = =. 10-01-2020: Players must now friend Morris to 8 hearts and see his 8 heart event before they are able to build the Joja movie theater, progressing the Joja story line. Added Charlie (Shane's chicken friendo) as a non-social NPC that'll follow Shane, Jas, and Marnie around once players have seen Shane's 8 heart event. Fixed an issue where SVE fish roe didn't properly display correct colors. Added spouse animations for SVE characters on the players farm. 10-21-2020: Fixed an issue where Andy didn't repair his home once the Joja warehouse was complete. Players can now interact with these trees. This area might cause lag and long game startup. Spouse room data is now loaded through Content Patcher instead of TMXL. Increased the sewer key year 1 prerequisites (Marlon heart level 2 > 5) and it must now be raining. Stardew Valley Expanded is a fanmade expansion for ConcernedApe's Stardew Valley. Fixed an issue where windows in Grandpa's Shed didn't emit light. Stardew Valley was initially published by London game studio Chucklefish, best known for developing the space sandbox-adventure game Starbound. Fixed an issue where players couldn't access the Crimson Badlands if they already received Mr. Qi's challenge letter. Decreased the amount of void essence dropped from defeated corrupted monsters. It seems Mr. Qi's strange scavenger hunt has come to an end. Fixed a bug where the beach map was missing a map layer which caused mod compatibility issues. It can randomly be found in Garbage Cans during Fall and Winter, or at the Traveling Cart for 315-1,000g. Added a new monster: 'Corrupt Spirit'. 10-18-2020: Claire now appears in Harvey's aerobics event if players meet the required conditions. Fixed an issue where Jodi talked about Kent returning during Community Day before year 2. Sophia and the Wizard have received many new elaborate schedules. Remastered Calico Desert. Added "StrongerMonsters" as a configurable option (default = false). Added more detail and fixed many inconsistencies on the world map. Dusty will now bark at the player when petting him (Dusty deserves all the pets). Fixed an issue where NPCs walked to Shearwater Bridge in a strange way. The winter star festival froze if Alex was the players secret Santa. Fixed an issue where crops in the old community garden, grandpa's shed, and Grampleton fields didn't get watered on rainy days. Olivia and Sophia are SVE characters, so they require this. Migrated SVE festival data from TMX to CP. Slightly buffed forage spawns in Forest West. Extended the south west river in the western forest, allowing players to catch iridium quality fish. Balanced artifact spawn rates on custom maps. Removed the location messages from benches that'd state players couldn't sit on them due to the lack of a sitting animation (this is an actual mod now. Simply having the item in inventory when talking to them will not complete the quest. It has been added to the desktop wallpaper downloads. Buffed rare fish spawns at shearwater bridge. If SVE isn't your thing then I recommend expanded access maps. About this mod. The location of these maps are east of Pelican Town. Fixed an issue where Sam's 8 heart event froze. IF2R will be disabled if Grandpa's Farm is installed. Remastered Susan's old 8 heart event to a 10 heart event. Removed compatibility from Ran's Harvest Goddess until proper permissions are obtained from the mod author. Player responses are now direct and reduced in size to match vanilla questions. Players who had IF2R installed and were playing on a different farm map couldn't begin Grandpa's Shed questline. Her mod requirement has been removed. Fixed a bug where Victor and Olivia's dialogue box would sometimes cut out during marriage. Added a summer season override to the desert (no more winter trees, paths, etc). Reduced the idle/awkward pauses. 09-12-2020: Fixed an issue where crops, trees, and objects were shifted around in the IF2R greenhouse if playing on an pre-existing save file. Fixed an issue where the game would close out due to a "stack overflow exception" when players completed the community center and went to sleep. Changed how the Jenkin's Residence casts shadows. Fixed an issue where the JA translation file was missing ".name" entries. SVE has switched frameworks from Advanced Location Loader to PyTK and TMX Loader. Hey! Replaced all SVE map images on the descriptions page - they now show vanilla colors. She is a marriage candidate! SVE characters will now use their sleep frames when married to the player (farmhouse). Added four powerful potions called "Gravity Elixir", "Lightning Elixir", "Aegis Elixir", and "Barbarian Elixir". Removed Marlon's Crimson Badlands introduction event and added Camilla's forest west event to the cut content section.
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