minesweeper code python

Now, I'm not going to make that in our main.py file, because that might be too much information that needs to be stored in one file, besides I'm going to grab in a new Python file, and I'm going to call that settings. So say that we guess that we have a mind here, then we are allowed to click there. So I'm going to start by size of maybe for the eighth, see if that's going to be too much and that is, so I'm going to change the to maybe 30. Note: The actual value for a mine is stored as -1, whereas the values stored for display, denote the mine as 'M'. And this whole area is the game frame, the center frame that we use it to play the game. 1,301 5 18 36. This can be done by: Note: There is a need to import the os library, before using this feature. And as you can see, the parentheses are open here, close in here. So I'm going to go ahead and say cell count label is equal to none. So you can use a one liner for loop inside your list in order to take care of something immediately. Now you might also want to try button dash two if button dash three doesn't work for you. And now that I have done this, then I can change this thing here to something like cell, that cell count label object is equal to LBL, which is the variable name that we use. So that's why we probably look to avoid resizing this window, because it will just give us an easier life when we go ahead and put some more elements in that window. minesweeper.py. Alright, so now that we have this, we can also try to click here because we have a one there. All right, so the next thing that I want to do now is to call that method and basically print the result of that inside the show sell. And a static method is a method that is just for use case of the class and not for the use case of the instance. For example, if you follow those conventions or So let's go ahead and see some of the attributes that we can change here to make our window nicer. #-----# minesweeper.py #-----import stdio import stdarray import sys import random # Accept integers m and n, and float p as command-line arguments. So if the click cell is not the mind, then we should see the object right. I'm going to say self.is underscore opened. So the widget that I'm talking about should be here. So first things first, we want to say that we want to do something when we left click on a button. So I hope you all enjoyed, and see you on my next series. And we just need to play again until we win the Minesweeper game. So we can go ahead and use utils dot height PR CT, excuse me, with brct I will change that. So now I'm going to execute my main file. Be careful not to modify a set while iterating over it. So we should start iterating over the cells that are surrounding that cell and check if each one of those are mines or not. So now I can go ahead and do pretty much the same in the different hard coded values here. In general, well only want our sentences to be about cells that are not yet known to be either safe or mines. But there is a specific value for the background color that you should specify, that is already the default color for each of the printer elements that you are creating. Let's say that we want this inside our center frame. So it makes sense to change this just to the value of settings dot width, right because it is already 1440. Now we don't want to too much deal with styling, we pretty much want to focus on the logic in the algorithm of how to write such a game. Now as we know constructor is a metal that is going to be called immediately once a class is being instantiated. python3 minesweeper.py Read on for a walkthrough of how the code works. Web21K views 2 years ago Coding tutorials In this video, we will implement a game of minesweeper in Python! Mar 31, 2015 at 20:28. Minesweeper So now that we understood this, let's go ahead and write the needed logic inside the randomized minds. And then let's say that I want to randomly pick two names each time. self.mines contains a set of all cells known to be mines. Notice that each cell is a pair (i, j) where i is the row number (ranging from 0 to height - 1) and j is the column number (ranging from 0 to width - 1 ). So I'm going to scroll up and say, import Cys. So that's a great starting to prepare the algorithm that we want to write to have the Minesweeper game. A square grid is rather easy to create using Python by: So I can say self.is underscore mine candidate equals to true like the following. Now let's see if we have done a great job, you can see that the result is again perfect. The player has to prevent himself from landing on a mine with the help of numbers in the neighbouring tiles. Consider the following Minesweeper board, where the middle cell has been revealed, and the other cells have been labeled with an identifying letter for the sake of discussion. Going to close that add the comma market as a checked. Because we have done a great job, we can go ahead and change those to black. But yet, let me tell you that if we click with our left, click on Sunsail, then this still is going to call the left click Actions metal, which that might be something that we want to avoid, because there is no reason to call any method, if we already open a cell. So now we are focusing on understanding how TK inter works. In this 3x3 Minesweeper game, for example, the three 1 values indicate that each of those cells has one neighboring cell that is a mine. Now range is just a function that is responsible to generate all the integers in the given the range of numbers. It also loops over all sentences in the AIs knowledge and informs each sentence that the cell is a mine, so that the sentence can update itself accordingly if it contains information about that mine. Now we can also pay attention that it uses this string as the title of our window, we can change that by calling a method that is called Title and give it any title that we like to. And you can see how beautiful it looks like. So now that we have done this, then we can allow ourselves to first print it to see if we have done a great job right. Right, we are going to go to our cell file, and we are going to create a button instance that is going to be belong to each cell object. It appears we now know that one of the eight neighboring cells is a mine. Now in our case, it is six power of two, which is 36 divided by four is nine. We also have thousands of freeCodeCamp study groups around the world. And the main goal is really to get all the locations that are not having a mind and then you will win the game. And that is just the color that you see in the beginning, right the kind of gray color. So now that we have control with the surrounded sales mines linked, then we can allow ourselves to change the behavior of this show sole method. A twist on a classic game, made in Pygame. Well, this series of videos is exactly for you, because in this series of videos, we are going to develop a game with Python. Now in order to show you the problem that I'm talking about, I'm going to create here one more instance of the same class that we came up with. So I'm going to go here and make this a little bit bigger. It literally keeps all your files/code/tasks/notes in one place. So if we open a sale, then we should do the opposite action. And I'm going to take off this text from here, just delete that. And you can see that I see the object still zero, comma zero, and that was a mind going to click here. Nice code, you could make it more detailed for it to be easier for the user to play, this can be done with something called pygame check it out (pygame.org), download a couple of projects off there and look at its code. And let's try to again lose it intentionally. So if you remember, when we use TK inter objects, we can use this configure method which will be responsible to configure our elements. Instead, well represent each sentence of our AIs knowledge like the below. Now pay attention that I call this method. And just for a temporarily example, let's give it also a random text like text like that just as a beginner. Now before we get into writing this project, I will expect to you to have Python installed on your computer. So this means that our code is going to be here. So before we get started, I'd appreciate if you can click on a like button on that video, it will help to spread the video to the entire YouTube. Now, again, let me show you what happened here just right now. So again, I can re execute our program, and see if that's going to work. Now I will receive temporarily here, one parameter, which I'm also going to provide it a default value of false. And as well as writing all the methods that will be responsible to write the logic of our Minesweeper game. Alright, so now that we totally understood this, then we probably want to also understand how we can assign events to our buttons. So I'm going to scroll up, and I'm going to go back to the metal that helps us to create the button object. And the way that we can do this is by using the property of surrounded cells minds length, and we can verify if that is equal to zero or not. And we handled a lot of things that could lead to trouble in the future. So we can differentiate between the cells that we mark as mine candidates. Nice code, you could make it more detailed for it to be easier for the user to play, this can be done with something called pygame check it out (pygame.org), download a couple of projects off there and look at its code. This is done by: These values are to be hidden from the player, therefore they are stored in numbers variable. For example, we could have a function that will calculate how much is 20% of the entire height of our window, right? That's why I'm receiving here the location parameter, right. So let's go ahead and get started by developing everything that we just said here. So in order to start designing this, then it's a great idea to have a static method, which we can call from the main.py file, right after we instantiate the sale objects. So we should be also bringing 1.0, and 2.0. And I can say something like, if minus count is equal to the sales, left count flayer one, something like that. But the way that you should quit again, with an exception is really up to you. python3 minesweeper.py Read on for a walkthrough of how the code works. So we need to consider changing our placement method when we use TK inter when it comes to 10s of elements that we want to create dynamically. So the first argument of this of these should be the font type. Now, in order to test this out, then I'm going to change this to something that is hard coded, just to see that we are able to do this successfully. WebThis minesweeper creates settings.ini in the same location where from script was run. This can be done by: In the code, we choose a random number from all possible cells in the grid. For example, we can start with the width size of our window, we can say that width is equal to 1440, we can say that the height is equal to 720. We need a better representation of knowledge for this problem. Whether the cell to be flagged is already displayed to the player. In this course, Jim will help you improve your Python skills by teaching you how to build a minesweeper game. MineSweeper And if we click on here, so that's not the mind as well. And then now I can just convert this back to Settings dot grid size, and continue from here. So now I can allow myself to copy this and scroll down. So I'm going to do something that will immediately warn a message that we lost the game, if we click on a mind. So that's something that I wanted to show up. So what that means it means that this cannot be an instance method. And then we are going to call this method from the main.py. Now this is just a generic message box that I'm going to throw out alright, so I'm going to pass in here several arguments. The remaining functions, add_knowledge, make_safe_move, and make_random_move, are left up to you! So we said that at the beginning, self dot sale button object is equal to none. So here we can actually check if the clicked cell is not mine, for sure. I think if I was to change this to something like two, then I will receive the options of yes, no and cancel something in that kind. So what I'm going to do now is writing here a comment that will say override the settings of the window. And self.knowledge contains a list of all of the Sentences that the AI knows to be true. Now we already know that we pretty much not finished the game, when we actually click on our mind. It's amazing enough that I'm going to recommend it to my Driverless team. So what that means it means that every time that show sale is being called, we could basically decrease the amount of sales by one. That means that we have done a great job of writing this function. But actually something is happening in the background. And once we do that, then we are totally fine. And we are in good position to continue doing those manipulations to store more variables. And now that I have this, then I can just go ahead and run it. So now, if we were to test our code, then you're going to see that we have just the expected result. So I'm going to have a list with three names. So now temporarily, I don't want to inherit from the button class right because it is not quite correct to say that a cell is a kind of button we know that we use inheritance to describe kinds of things like dog is a kind of animal. So the x value should be utils dot with PRC at 25%. Minesweeper So in the description, there is a link with a large list of colors that are available, I'm just going to use black for this window. So I'm going to go ahead and create a left frame variable and that's going to be equal to the frame. So that's a very fine start developing this application and spreading the code in different files. So that's going to be the main goal in that episode. Now, remember, I import the entire settings file right there, right, so I can access the grid size variable. And you can go ahead and play around with your favorite fonts. And you can see that I have an auto completion. When it comes to display the amount of sales that left in the game, we are going to create a method that will create some text element in the window. If your file is not at that location when the staff attempts to grade, your submission will fail. And if that is the case, then I want to indent everything inside this conditional, because the only case that I want to execute this, and this and as well as those lines is in the case if the cell is not open yet. A few questions: Currently, game setup gets progressively slower with each reset button call, and the window height slightly increases downward. Minesweeper And I can do that by writing if self.is Mine. And then I can go ahead and say, create btn object. Minesweeper is a puzzle game which the player will select a cell in a square grid continuously. Alright, so I will leave you the all the time in the world to try to figure out and play the game and win it. So in order to show what we should be doing right now with the gate sell by access method. And I'm going to do the same for button dash three. Uncover hidden mines with Python's Minesweeper game board object. Below is the syntax highlighted version of minesweeper.py from 1.4 Arrays. Alright, so I'm going to say here, right click Actions. And then we will pass in here self dot x and self dot y. So that's an extremely useful method that we can go ahead and use it to pick up some cells and convert them into minds. So let's go ahead and see how we can do that one. Now, the entire area here is 1400 for the because that is the axis x and axis, y is 720 pixels. And that's just something that's going to make us an easier life in the future when we develop this game. pygame-minesweeper So now it's a great time to change our frames to black. And you can see that now I have way more friendly objects in here, you can see that we have perfect result. So I'm going to delete everything from here and go back to pi charm. A square grid is rather easy to create using Python by: There is absolutely no reason to use Python 2 for new code in 2021. So that's going to be taking in one more method that is going to be responsible for that. So this means that we need to change the amount of cells left in the text that we have located in the left frame. So first things first, we should be deleting the text that we have wrote to each of the cells here, which represents the x and y axis values. And once we will instantiate from this frame class, then it will be responsible to instantiate a frame which we will decide later on where we'd like to Located on our Windows. Alright, so now that we understood this, then let's see how we are going to interactively change the text. Because that's exactly the location that we create our button object, we can also go ahead and assign it an event. My attempt to create an AI that can play a game that I could never finish :'), Minesweeper game made using python tkinter library. So it will be more maintainable and more readable. So if we launch our main.py file, then let's see what is going to happen. So you can see that the first ring was responsible to the body of our message box, because we see the you clicked on a mine in its body. Now what we can do, instead of hard coding in the five on those four loops, we can actually allow ourselves to go to the settings file, and write here a new setting that can look like grid size. Alright, so now that we have this, let's see how we are going to use it in our code. Let's also test with some other locations like here, here and here, maybe so now I will try to left click, you can see nothing really happens. And you can see that the second text was responsible to show the title. So we can continue to do the next things that we want to do right now. But in order to start figuring out what could be the minds, I mean, the cells that you should not click on, then you need some utility that will say to yourself that you should not click on that in the future. Lets open up minesweeper.py to understand whats provided. Let's do this together by writing a game on the score title is equal to a label, we said that for creating a pure text, it is a great idea to use the label class or TK inter library. Now creating hard coded 36 cells or 49 cells, basically just a huge amount of sales is going to be hard. We just published a Python course on the freeCodeCamp.org YouTube channel that will teach you how to code Minesweeper using the tkinter library. So let's go ahead and receive some more attributes in this class. And again, I'm going to receive this event. And what that means, it means that over here we have three minds. self.moves_made contains a set of all cells already clicked on, so the AI knows not to pick those again. And I'm going to again, execute our game. minesweeper So if we were to run that, and you can see that we have the most basic window that is possible. And if I was to run that, then you can see how it changes. And if I was to run our program, then you can see that we have the perfect result. So what we need to do, we need to also specify in case we left click on a cell and we open it, we also want to be configuring the background color to the original system button face color that we used. Now, we know that temporarily, all of the cells are mod minds, because we always assign false but that's something that we are going to change just right now. Okay, so you can see that around this one around this one here we have one mind. So that is just a great background information that you can go ahead and do something with it. So I can say utils dot height brct and pass in here 25%. So that's why I want to make sure that we keep the value of 100 ad. And I'm going to say something like this, get cell by Asus, and then I'm going to receive here, x and y, like that. And that's something that we can do by overriding some magic methods. The code is compatible with PyQt5 or PySide2 (Qt for Python), the only thing that changes is the imports and signal signature (see later). Clicking on a safe cell (i.e., a cell that does not contain a mine) reveals a number that indicates how many neighboring cells where a neighbor is a cell that is one square to the left, right, up, down, or diagonal from the given cell contain a mine. And then I'm going to say something like, return sales. Alright, so now we need to figure out where rest of the minds. So that's going to be the first step that we should be taking right now, we should be writing a method that we can call it get cell by exes. This is a mine as well, that's not a mine. So by convention, I am only going to receive in an initial parameter that I'm going to call it event. So in the left frame, we see that we use 25% of the entire width. 1,301 5 18 36. And this is 34 to 3233, excuse me, and you can see that here we have a mismatch. But we can also check if the display number is zero or not. So if I run the main.py file, then you can see that we have this here. So now that we have this, then I'm going to use this library and basically throw a message if we open the mind. If I am running that and clicking on a random location, then you can see that we see a change. Alright, so now that we have reached that stage, you can notice probably that we are going to have too much hard coded numbers in terms of using the weight and the height and the pixels, etc. So that's going to be a lot of thinking that we have to do in order to develop that game. Getting Started Installation python -m pip install pygame-minesweeper # or pip install pygame-minesweeper Start a game And I can say, settings dot height, divided by 100. So if we go back to the cell.py file, and we go inside our static method, which creates the label, then we can go ahead and increase the width and the height. And it's going to take a lot of algorithms that we We'll be writing inside methods inside the cell class. Minesweeper game written in Python using Tkinter GUI library. So we need to be receiving at least one parameter that is quite important, which we can name it location, because we know that for each element that we'd like to create in our window, we should be passing in a piece of information that will make TK into to understand where it should locate that element. So now that we have done this, then we should be also designing what we shall do if the cell is not in mind. When you run your AI (as by clicking AI Move), note that it will not always win! So it makes sense to write here, this functionality. So for example, it could have been nice if this cell, for example, could have an attribute like x equals to zero and y equals to zero, because that is just something that represents that cell specifically, that means that we could receive some more attributes in that cell in the same goes, for example for that. Okay, so the approach of doing something like this, it is going to be pretty much similar to what we have done with the EAS open the attribute, we could first start with creating a new attribute to each of our cell objects that will go something like self thought is mine candidate, something like that.

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minesweeper code python