pathfinder wrath of the righteous relics
The effects of multiple applications of this ability do not stack. Look for SarenraeLifeSourceScalemailItem & SarenraeObliteratingLightScalemailItem. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. Each time the wielder confirms a critical hit, an enemy is affected with a Burst with Light effect. Option 2 Whenever the wielder lands a melee touch attack, the enemy must pass a will saving throw (DC 20) or his heart and mind is consumed with agonizing lust, any critical hit against effected enemy drives him even crazier, paralyzing for one round. If you have the Trickster mythic path, have him initiate you into the faith to receive Crypt Key (if you don't, he dies after you leave, meaning you lose him as a vendor). On every fifth hit it automatically casts the cold ice strike spell in the direction of the enemy as a 12th level wizard. Option 1 +3, extra 1d10 holy damage on critical hit, 2d10 is x3 multiplier, 3d10 if x4 multplier. Option 2 Whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Handaxe/Battle Axe/Great Axe (same effects across all three weapons). Option 1 +5, Vicious, whenever the wielder lands a consequent hit in a full-round attack, it deals additional damage equal to the number of hits multiplied by 3. Effects dont stack. Option 2 +3, speed, whenever the wielder lands a hit with this sai on a summoned creature, it deals additional 1d12 piercing damage. Option 1 +3, whenever the wielder casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. Pathfinder Wrath of the Righteous Relics Copy of Sheet1 Soulshear Glaive,+3, Adamantine,+2 daily uses of lay on hands, fervor and channel energy. If one of the party members falls unconscious, a giant spider is summoned to fight alongside you for 3 rounds. You gain +4 bonus to saving throws against mind-affecting effects, emotions, confusion, fear, death, and compulsion effects, but a -2 penalty to saves against poison, elemental, paralyzing and movement impairing effects. Each time you cast a spell on an enemy, it must pass a reflex saving throw (DC 20) or be entangled in a web for 1d4 rounds, trying to break free each round. The amulet also increases the DC of spells with sonic descriptor you cast by 2. Option 2 +3, unholy, whenever the wielder lands a hit, the enemy must pass a will saving throw (DC 20) or their armor is sundered for 1d3 rounds. Option 2 Whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Option 1 +3, whenever the wielder casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. If the affected creature failed a save, any creature that is adjacent to it suffers half of the damage. Handaxe/Battle Axe/Great Axe (same effects across all three weapons). Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Option 2 +4 physical perfection, whenever the wearer kills an enemy who had full health with a single hit, all enemies in a 30 feet radius become staggered for 1 round. Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. Pathfinder: Wrath of the Righteous - All Restored Relics in Game - Act x4 bus timetable peterborough to corby how to import functions from another python file in jupyter notebook; the string s is initially empty the following can be performed on a any number of times super singer senior season 7 all episodes; log2 fold change negative solidsquad download; curtain rod brackets ikea r/Pathfinder_Kingmaker - Pathfinder: WotR Where is the lost relic This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Instead it deals (1d6 + 1 per two caster levels) points of damage. All the wearers bardic performance and raging songs (if they have the corresponding class abilities) last for 10 more rounds per day. And a weird lack of great, long, and bastard swords. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100. Whenever the wearer is attacked, the enemy has to pass a reflex saving throw (DC 20) or suffer -10 penalty on damage rolls for 1 round. Wrath of Ancestor Dwarven Waraxe Whenever this +3 thundering dwarven waraxe is wielded by a dwarf, it grants the wielder a +2 inherent bonus to AC and a +1 inherent bonus on attack rolls. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. Option 2 +3, radiant. This effect stacks up to 3 times and persists for 1d4 rounds. Intimidate him and he'll tell you about a witch named Zanedra who threatened him. Due to the sheer amount of items, Ive condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. Thanks u/Vargkungen from reddit who found the item names in Toybox you will have to use the mod to add the item if you want to use the scalemail. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. This web also deals 1d6+3 bludgeoning damage each round. Option 2 +2, this weapon glows with an invisible flame. While under this effect, an enemy thats attacking the wearer must pass a reflex saving throw (DC 17) or suffer 3d4 piercing damage. This is a great guide. If one of the party members falls unconscious, a giant spider is summoned to fight alongside you for 3 rounds. Pathfinder Wrath of the Righteous Wiki | Official P:WotR Wiki Pathfinder: Wrath of the Righteous All Restored Crusader Relics Guide Posted on September 22, 2021 For Pathfinder: Wrath of the Righteous players, this guide provides the information of all restored relics in crusade mode, and what gear you can get from it. When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). Each round it tries to pass a will saving throw (DC 20) against the effect, if the save was successful the damage is halved. Option 1 The owner can activate this item once per day. Option 1 While wearing this belt a monk can spend 1 ki point to enshroud the targets heartand lungs in the fine veil of emerald. And strange to see a former thief and a street urchin wearing the shining armor of Iomedae's paladin. A successful fortitude saving throw (DC 36) halves the damage. Crusade Gained Items. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. Whenever you use shield bash, the enemy has to pass a fortitude saving throw (DC 20) or become vulnerable to cold damage, taking 50% more damage than usual until the end of battle. Pathfinder: Wrath of the Righteous All Restored Crusader Relics Guide Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? Option 1 This shirt makes all the wearers fire spells deal additional 4d6 fire damage while making them suffer a -2 penalty to AC. Bardiche/Sling Staff/Trident (Same effects across all three weapons) . Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. Read the full list: store.steampowered 149 56 r/Pathfinder_Kingmaker Pathfinder Wrath of the Righteous Unique Shields and Locations. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. You can choose one creature at a time to concentrate on a pulsating beat of its heart. Let's check it out. Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. In addition, all party members of the wearer gain a +3 insight bonus to all saving throws against confusion, insanity and domination spells. $28.99. Option 2 Whenever the wielder of this ammuntion lands a hit, the enemy must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. "Notes for the Storyteller" is a . Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. Option 1 +3, adamantite, grants +2 additional daily uses of lay on hands, fervor, and channel energy class abilities, if you possess them (applied after rest). The enemy also suffers -2 penalty to all saving throws until the end of combat. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. The modified spell also becomes maximized as though using the maximize spell feat. Option 1 +2 enhancement bonus to wisdom, summoned elementals gain 50 additional hitpoints. Act 3 First Retriever Padded Armor/Shirt, Act 3 Unholy Symbol of Rovagug Handaxe/Battle Axe/Great Axe, Act 3 Chillboars Hide and Tusks Shortspear/Spiked Light Shield, Act 3 Phylactery of Stevanius Ring/Scythe, Act 3 Crest of the Fallen Knight Belt/Chainmail/Shortsword, Act 3 Faultless Daybreak Heavy Flail/Light Shield/Scalemail, Act 3 Stone of Ghostly Pathways Circlet/Ring/Sai, Act 3 Wicked Dope Banded Armor/Quarterstaff, Act 3 Branch of the Last Ash (Sakoris Map) Bardiche/Heavy Pick, Act 3 Attractive Impulse Gloves/Light Crossbow/Metamagic Rod, Act 5 Mask of the Facestealer Belt/Mask, Act 5 Burning Brand Bardiche/Sling Staff/Trident, Act 5 Remains of the Colourless One Arrows/Breast Plate/Spectacles, Act 5 Voice of the Cursed Bard Lyre/Amulet, Pathfinder: Wrath of the Righteous How to Get 500g Mercs After Prologue, Pathfinder: Wrath of the Righteous Olivia Obscene Build (Unfair Solo), Pathfinder: Wrath of the Righteous Combat Mechanic Tips and Details, Pathfinder: Wrath of the Righteous Abomination Melee Lich Build Guide, Pathfinder: Wrath of the Righteous Playful Mood Achievement Guide, Pathfinder: Wrath of the Righteous How to Solve Blue Glyph Puzzle (Core Of The Riddle), Pathfinder: Wrath of the Righteous How to Solve Ivory Sanctum Buttons Puzzles. Option 2 +3, whenever you cast the same spell three times in a row, your next spell becomes empowered, as though using the empower spell feat, and maximized, as though using the maximize spell feat. Has same description as the original relic item, no idea what it does if anything. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. Proving capable in Kenabres, Pathfinder: Wrath of the Righteous heroes will be given command of the Crusade Army. Pathfinder: Wrath of the Righteous - Season Pass. When you return (after the Ivory Sanctum), the witch will gloat they've taken Kyado prisoner but Kyado will break free and kill the witch in a cutscene right after, while weaing Delamere's treasures. . I usually try to resist specializing in weapons because I like the freedom to switch them up and not feel like I've wasted those feats. In addition, all wearers allies deal additional 3d6 fire damage on successful attacks with weapons for 1 round. Option 1 Bugged. Option 1 +2 enhancement bonus to constitution. While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. The game starts off with players leading a crusading army against an army of fiends, eventually finding a wardstone. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its constitution score. Option 3 +3, vicious, whenever the wielder of lands a hit on an enemy who doesnt wield a weapon, it must pass a fortitude saving throw (DC 21) or for one round its claws or other natural weapons are deformed, thus suffering -6 damage per attack with natural weapons. Pathfinder: Wrath of the Righteous - Crusading 101 When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. The creature is staggered and loses 1 hit point each round. 20 units per day. Option 2 +2, speed, whenever the wielder of this shortspear uses the cleave or vital strike feat, the next attack against the affected creature deals additional 3d6 sonic damage. All enemies in a 50 feet cone must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 1d4 rounds. While in this state you share an unbreakable bond, while under this effect all members get an additional attack of opportunity per round. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Affected creature becomes more fragile, getting -2 penalty to AC. Option 1 This shirt makes all the wearers fire spells deal additional 4d6 fire damage while making them suffer a -2 penalty to AC. There is no hard timer. Whenever you or your party members attack using the rapid shot feat, they dont suffer a -2 penalty to attack but gain a +2 bonus to damage instead. Each round it tries to pass a will saving throw (DC 20) against the effect, if the save was successful the damage is halved. Wrath of the Righteous runs better than Kingmaker, and saving and loading are both much faster. Option 1 +2, bleed, allows wielder to feel almost any heartbeat in a 15 feet area. This shield also deals additional 2d8 points of holy damage to undead creatures. Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. Ring I honestly can't think of a single good bastard sword in Wrath. These spiders eat through the flesh dealing 1d6 damage per two wielders levels. I will try to update this later. I assume they correspond to the order Ive listed the options, but not entirely sure. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. You have total concealment against the outsider under this effect. Option 3 +3, whenever the wielder lands a hit, it scorches the enemy a bit. Bardiche/Heavy Pick (both options come with same enchantments) . Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. Option 1 Whenever you cast a grease spell, all creatures within the affected area must pass a reflex saving throw or suffer 5d6 acid damage. I'm not joking. Each time the wielder confirms a critical hit, an enemy is affected with a Burst with Light effect. If On A Winters Night, Four Travelers 100% Secret Achievements Guide, DELTARUNE How to Solve GIASFELFEBREHBER, After writing down the possibilities, i figured out the answer to the Blue Glyph puzzle at the Core Of The Riddle. Inside, interact with the statue, which will make Kyado very nervous. Option 1 These glasses allow their wearer to use the Maddening Gaze ability three times per day.Maddening Gaze: As a swift action, you can look in a certain direction. If you successfully land an attack of opportunity, the enemy must pass a fortitude saving throw (DC 17) or become paralysed for one round. You can simply drag & drop the archive to the box in UMM. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100. Required fields are marked *. Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. The wear also gains a +1 insight bonus to attack rolls against outsiders. Option 2 +4, uses intelligence modifier as a damage bonus, you also use your intelligence bonus for attacks instead of strength (Not clear if both intelligence and strength both grant a damage bonus.). Relics built through 'manage crusade affairs' - Pathfinder: WotR You can choose one creature at a time to concentrate on a pulsating beat of its heart. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Queen's Gratitude. Greater rods can be used with spells of 9th level or lower. This weapon also has an 18-20 critical threat range. Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. Option 2 Whenever a druid wearing it casts a spell from their spellbook, they cast it as if they were one level higher. If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. r/Pathfinder_Kingmaker on Reddit: I went through all the relic Bardiche/Heavy Pick (both options come with same enchantments), Club/Flail (same affects across both weapons), Mask (These take up the helmet slot rather than the eye slot, despite it being a mask. Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. Option 1 -5 penalty to mobility skill checks, electricity resistance 30. Your email address will not be published. Such mark can only be on 1 target at a time. 8 Likes Taggie September 26, 2021, 9:04pm 2 Option 3 +3, whenever the wielder lands a hit, it scorches the enemy a bit. You can tell Kyado to be brave and fight against the witch then just leave him alone without going downstairs. Content For This Game Browse all (11) Pathfinder: Wrath of the Righteous - Season Pass 2. It would also make it easier to exchange one for the other using ToyBox if necessary. Multiple applications of this effect dont stack. 20 units per day. Option 2 +2 enhancement bonus to strength. Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. Option 2 +5, made of crystals and be worn by a druid. (Shows as a flail, even if choosing a club. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Handaxe/Battle Axe/Great Axe (same effects across all three weapons). Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. Option 2 +4, uses intelligence modifier as a damage bonus, you also use your intelligence bonus for attacks instead of strength. Option 1 Whenever this shield is under the affect of warpriests sacred shield, each time the wielder bashes using this shield, it deals 1d6 holy damage, an enemy must pass a will saving throw (DC 18) or will be marked. For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. If you believe your item has been removed by mistake, please contact, This item is incompatible with Pathfinder: Wrath of the Righteous - Enhanced Edition. Option 1 This amulet makes the wearers voice stronger and allows it to maintain its power for longer periods of time. You can find them throughout the game by completing different quests,. Dried up spring When you exit the streets of Dresen, you will meet the Hand of Heaven. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. When such creatures attack the wearer with magic, for the next rounds, the wearer gains a +2 profane bonus to attack and damage rolls, and caster level checks made to overcome spell resistance. Bugged. If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. When such creatures attack the wearer with magic, for the next rounds, the wearer gains a +2 profane bonus to attack and damage rolls, and caster level checks made to overcome spell resistance. Option 1 +2, +2 scared bonus to fortitude saving throws. If you successfully land an attack of opportunity, the enemy must pass a fortitude saving throw (DC 17) or become paralysed for one round. You'll find this temple slightly west of Drezen. I assume they correspond to the order Ive listed the options, but not entirely sure. 6250gp,+3, Adamantine,On kill summon demon 1x per fight. Option 2 +2, speed, can never become flat footed. Option 2 Whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Option 1 +3, deals 2d6 damage instead of standard weapon damage, the type of damage is bludgeoning, piercing and slashing simultaeonously. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. Required fields are marked *, Commentdocument.getElementById("comment").setAttribute("id","a12acad173dbdb18ec855259cd8a535c");document.getElementById("f756645e86").setAttribute("id","comment"), All Restored Crusader Relics in Pathfinder Wrath of the Righteous. PATHFINDER: WOTR - The BEST Crusade Mode RELICS in the game! Instead it deals (1d6 + 1 per two caster levels) points of damage. Under this effect, the creature starts to hear loud noises, suffering a -2 penalty to attack and damage rolls and AC. Each time you cast a spell on an enemy, it must pass a reflex saving throw (DC 20) or be entangled in a web for 1d4 rounds, trying to break free each round. They also gain a +2 circumstance bonus on attack rolls against this target. Option 1 +2, this shortspear absorbs water from the target on each hit. The enemy starts doubting that violence is the answer and thus will suffer -1d4 penalty on attack rolls for one round. This item will only be visible in searches to you, your friends, and admins. More Relic Info - Nexus Mods :: Pathfinder: Wrath of The Righteous Three times per day you can try to dominate outsiders, this creature has to pass a will saving throw (DC 22) or will be under the dominating effect till the end of the fight. Option 2 +3, whenever you cast the same spell three times in a row, your next spell becomes empowered, as though using the empower spell feat, and maximized, as though using the maximize spell feat. If a marked creature dies, a will-o-wisp (CR 8) appears for 10 minutes or until a new will-o-wisp will be created, this will-o-wisp will try to heal and support your characters. Once per day you can charge both weapons in your hands with this flame for 10 minutes. Option 3 +2 enhancement bonus to intelligence. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? Option 1 Whenever the wearer of this ring deals sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. Pathfinder: Wrath of the Righteous Army Once promoted to commander of the Fifth Crusade by Queen Galfrey in Act 2 of Pathfinder: WotR, you have the monumental task of leading the crusader. Option 1 Whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. Option 1 +2, wielder does +1 bonus damage per dice rolledfor spells with cold descriptor. Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. If they suffer any electrical damage, the armor becomes infused with electricity: for the next round, the wearers attacks deal additional 1d12 electric damage, and the spells with the electric descriptor they cast become quickened, as though using the Quicken spell feat. The wear also gains a +1 insight bonus to attack rolls against outsiders. In addition, the wearer and all their allies in 10 feet area gain the effects of the Shield Caster, Allied Spellcaster and Shield Wall feats. Option 2 You bound a part of your soul to the ring. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Its difficult to see through them thus the wearer suffers a -2 penalty to attack rolls. Such mark can only be on 1 target at a time. The wear also gains a +1 insight bonus to attack rolls against outsiders. Commentdocument.getElementById("comment").setAttribute( "id", "a0e9b6174767a287ee95c4769db2fa5e" );document.getElementById("c08a1a06c7").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. You need to sign in or create an account to do that. In the west room, loot Ultimate Predator; in the east room, loot Elven Notes and Belt of Incredible Dexterity +4. cRPG Bro 21.6K subscribers 27K views 1 year ago Learn how to get the most powerful Crusade Relics in PF:WOTR! At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. Option 2 Whenever the wearer of this shirt kills an enemy with a fire spell, they gain immunity to ability score damage and their mental ability scores are increased by +6 for 3 rounds. Option 1 This rod grants you the ability to modify up to 6 spells per day so that in addition to their main effect they affect the target with a dominate person spell. Option 1 +2, +2 scared bonus to fortitude saving throws.
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