humblewood subclasses

(1d4) lb.Jerbeen 2'4" +2d4 20 lb. You have a set of large, strong antlers thatcan be used to make devastating charge attacks. On failure, the target is pushed10 feet away from you into a space of your choice. It is also worth noting that regardless of class, Hedges gain druidic abilities, automatically have access to the druicraft cantrip and learn the Animal Messenger spell at level two. ISBN: 978-1-9990962-0-5 First Edition. Pairing their naturalunusual. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the . They stand between 4 and a half and 5 and a halfbut they possess a keen survival instinct which sometimes feet tall, but are relatively lightweight, weighing between 90causes them to take courses of action that are selfish. View User Profile View Posts Send Message Adventurer; Location . We can help people, we can be heroes, and we have magic. We have so much technology surrounding us every day, getting out into nature isnt an option for many. I yearn to experience unique cultures and discover new places. RELATED: Dungeons & Dragons: The 10 Best Fighter Sub-Classes. ll You ignore difficult terrain. Whether or not Humblewood is able to survive the flames is up to you. Of the People. You can speak, read, and write Birdfolk.years. 4 Runner 2 I often crack jokes to lighten the mood. Brutal Brawler At 3rd level, your tavernside scuffles have honed your ability to deal damage with just about anything that's handy. Press the space key then arrow keys to make a selection. The ally can roll a d4 and add the number such that you can speak with the greenery of the forest itself.rolled to their next ability check, attack roll, or saving throw. You can speak, read, and write Birdfolk, andspeak Cervan (Cervan has no written component). Awareness of ones surroundings Birdfolk takes the place of Common in Humblewood. Kindled corvums have a way with words,and are accomplished at saying what someone wants orneeds to hear. The wind speaks to my soul, and I am bound to go wherever it directs me. Ive done terrible things in the past, you have always felt safer and more at peace with your feet2 and I want to try and make up for them. College of the Road Bard Subclass Review (Humblewood) - YouTube You can see in dim light within 60 feet ofobvious traps. Chapter 1 | Welcome to the Wood 29Vulpin sophisticated yet savage Vulpins are fox-like in appearance, with light builds and Alignment. in the basics of combat triage. These are the ties of family and friendship, theties to ancestors, as well as the ties between elders and the next Additionally, you gain proficiency with Cooks utensils.generation with whom they share their wisdom. One With the Wood. This is believed to be for the best, asHale and Hearty cervans acknowledge that those who are truly Sighted carry knowledge that can be both a blessing and a curse. Next, using the such, birdfolk and humblefolk can showcase a variety of differ-appropriate column, roll for your weight modifier. Use left/right arrows to navigate the slideshow or swipe left/right if using a mobile device. Ranking the Druid Subclasses in D&D 5e - Tabletop Joab Number 5 - The Circle of Wildfire. Convincing. Ability Score Increase. Ive loved birds since I can remember, theyve always been how I connected to nature. Speak With Bugs. They shaped theirless share much of their culture, language, history, and origin mighty capital from the great tree Alderheart, and from this the BIRDFOLKLUMA CORVUM RAPTOR GALLUS STRIG10 Chapter 1 | Welcome to the Woodbastion of safety their ruling body, the Birdfolk Council, makes their offer. Legends of animals as gods or animals as human-like protagonists permeate all cultures. Alignment. Strigs are muscular, imposing folk ranging from 4to over 5 feet tall and weighing around 110 pounds. According3 determination. Source Materials: Players Handbook, Xanathar's Guide to Everything, Sword Coast Adventurers Guide, Dungeon Master Guide, Guildmaster's Guide to Ravnica, Eberron: Rising from the Last War, Unearthed Arcana, Humblewood, Tal'dorei Campaign Guide (and other Matt Mercer content). ll You learn two languages of your choiceCollege of the Road Wanderers Lore Not an officially recognized college, the College of theRoad represents the personal and eclectic sets of skills, knowl- At 3rd level, you can share any useful tidbits of informa-edge, and techniques a wandering bard picks up along their tion you have come across in your travels to help others tojourney. Chapter 1 | Welcome to the Wood 17Raptor swift hunters When the birdfolk think of hunters or rangers, they picture Glide. Languages. While other birdfolk might look down on gallus fortheir common ways, the gallus have excellent interpersonalskills. Ability Score Increase. While doing so, you continue to fall gentlydistrusted because they behave the way they do, or if they at a speed of 60 feet per round, taking no fall damage whenbehave the way they do because they are distrusted. Youcannot benefit from any Dexterity bonus to armor classwhile curled up, but you can still use shields. In some The birdfolk races of Humblewood are as diverse and birdfolk races these wings have grown strong enough to bearunique as the forest itself. How effectively a At 3rd level you already have several memorable experi-bard of this College can apply what they have learned depends ences from your life on the road. Birdfolk charactersare not negatively impacted by their lower weight.Random Height and WeightRace Base Height Height Modifier Base Weight Weight ModifierCervan (Grove) 4'8" +2d10 110 lb. Using your feathered arms, you can slow yourfall, and glide short distances. Create a DnD: All Subclasses Tier List - TierMaker Let us know! You may only use this feature once per round.42 Chapter 1 | Welcome to the WoodNew Backgrounds what motivates you? Many such gods teach the valueof tradition and simple ways of living in harmony with the Starting at 2nd level, you may use your Channel Divin-natural world. repetition in i felt a funeral, in my brain (Neutral) you to connect with the humblefolk who live under the forest Friendship. Bite. Wed love to hear it! (1d4) lb.Gallus 3'4" +3d10 55 lb. They make mighty reasonably grip.warriors, and whether defending their perch or braving theWood itself, strigs never shy away from a fight. Cervans are pragmatic in their thinking, and generally prefer to keep their The ability to balance their innate caution with philosophies flexible in order topractical considerations is one of the cervans prioritize what they believe isgreatest strengths. are familiar with the canopy. Within this book you will find all the tools you need to build your character, travel the land, and create your own Humblewood story. Age. These subclasses, items and much, much more will be included in Hexbound, a 5th edition witchy supplement developed by Antonio Demico and published by Hit Point Press. You may uncurl yourself atany point during your turn. Ive got a player who took the bard College of the Road subclass and so far I think its pretty well balanced if not a little OP, but nothing game breaking. Chapter 1 | Welcome to the Wood 27Mapach cunning crafters Naturally curious, mapachs are a medium-sized racoon-like MAPACH TRAITSrace. There are two main subraces of gallus: bright and Huden Gallushuden. Central meeting24 Chapter 1 | Welcome to the WoodNatural Burrowers. After the establishment of the treaty, humblefolk began toNow the great birdfolk cities face more threats from bandits live once again in small woodland villages beneath the trees,and forest fires than ever before. You understandsubtle social cues the way a hunter understandstheir prey, and youre just as quick to capitalize onan advantage. You have a swimming speed of 25 feet. Jerbeens have incredibly small and light bodies, standing between 2 and 3 feet tall, and weighing between 20 Jerbeens are the smallest inhabitants of Humblewood, and 40 pounds. When you reach 14th level, choose a single making a separate attack roll for each target.spell of 7th level or lower from the warlocks spell list. Even in these dark times, brave heroes can be found within the Wood. with this moniker.Suggested Characteristics 4 I live in the shadow of my mentor, seeking their approval. Patient. Your base walking speed is 30 feet.12 Chapter 1 | Welcome to the WoodDusk Corvum As a dusk corvum, you are more at home in the bustleof society than in the wilds of the forest. At 15th level, the damage dealt by your blindside increases to 7d6. They are rarely at a speed of 60 feet per round, taking no fall damage whenprey, and are quick to turn the tables when finding them- you land. You cant use this feature again until you have completed a long rest. Expert Climbers. (Chaotic)6 Compromise. We dont know these tales as we weave our own, but the connection is still there. More- and 140 pounds. Doing this destroys the weapon, but deals the maxi-mum number each of the weapons damage dice could deal to the target. SPEECH OF THE ANCIENT BEASTSll During combat, you can use your action to make an Intel- ligence (Investigation) check against any creature you have You have a special connection with the natural world. Community might actually be on the weak side, but it is pretty flavorful and I think it'd be enjoyable to play. The arrival of a pronghorn cervan is an event to cele- brate, as it can occur only once in a generation. Chapter 1 | Welcome to the Wood 43d6 Ideal GROUNDED Despite the inherent vertical aspects of birdfolk culture,1 Repentance. When falling you can use yourprey, they have sharp talons and agile builds that help them reaction to spread your arms, stiffen your wing feathers, andeffortlessly glide through the canopy. Hatred burns in the hearts of those who have lost lives they cherished, and these once peaceful peoples now take up the sword and turn to banditry. Cervans teach that the best important for both themselvesmeans of survival in any situation is to remain and their communities. The trees are old and powerful, with rare specimens that reach as tall as small mountains. Possessing one of the most unique racial abilities of Humblewood, Mapach are a race of racoon-folk that gain +2 wisdom and +1 constitution.This race does not traditionally lean heavily towards good or evil, though the majority of Mapach stray towards a chaotic alignment. Center of Attention. Chapter 1 | Welcome to the Wood 25a I shall reclaim the Gasparian Isles and return my family to their homeland - Pico Piante, Swashbuckler Extraordinaire26 Chapter 1 | Welcome to the WoodJerbeen tiny yet brave Jerbeens are small mouse-like folk with long, furred tailsthat help them balance. Corvums reach adulthood at around 18 years.They live slightly shorter lives than other birdfolk,approximately 70 years. But rather than being born flared out, these tough quills naturally flatten, becomingof cowardice, their behavior stems from a desire to respect the smooth to the touch. Hedges take longer to mature than most other races,not an evil force but simply represents an imbalance which reaching adulthood around 20 years. Welcome to the Wood 10 3. Hedges have short, rounded body shapes, standing One of the reasons hedges display such deep empathy between 3 and 4 feet in height, and weighing between 40 andand compassion towards others is due to the intensity of the 70 pounds. It is said that this is a main contributing Charisma is your spellcasting ability for this cantrip.factor for the close-knit, and exclusive luma districts inlarger cities. Yet, where the treaty holds, vibrantThis accord was known as the Humblefolk Treaty and was humblefolk communities can still be found. Tender subclasses. Cervan is a complex language with no written script. 3 I believe in nature and goodness.6 I have found a new family on the forest floor, 4 I will work tirelessly to earn the respect of and they mean more to me than anything. Ability Score Increase. Playable races do not exhibit physical and agile. Choose one of these subraces.Grove Cervan As a grove cervan, you are swift and agile, able to quicklymaneuver out of harms way. you as if it were bright light, and in darkness as if it were dim light. Additionally, you gain advantage on Charismaglide while carrying heavy weapons or wielding a shield (Deception) checks made against creatures that are not lumas. Though a greater stretch, the jerbeens speed, size, andare good examples. You gain proficiency in one of the following skills: Arcana, History, Nature, or Religion.Too Smart Appraising Eye. Your Charisma score increases by 1. Age. The power ofthe Gods of community is in the security of home and hearth, Channel Divinity: Magnificent Feastand the joy of good company. Ability Score Increase. Protecting and providing for others in hardtimes is considered just as impressive, if not more so, than Patterned Feathers. Cervans reach maturity around 12 years. In the lore, this can be expressed by saying that even a small The sex or gender of a character doesnt confer any special strig is solid and strong, where even a taller raptor is lightbonuses or penalties. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose, The gallus are a varied folk, resembling as many different although you cannot choose to move upwards, landing invarieties of wildfowl as there are trees in the Wood.

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humblewood subclasses